[OPLIN 4cast] OPLIN 4Cast #695: Esports are having a massive impact and aren't slowing down

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Wed Nov 18 10:30:00 EST 2020


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OPLIN 4Cast #695: Esports are having a massive impact and aren't slowing
down
November 18th, 2020

[image: xbox and controllers] I have to admit, esports have kind of quietly
crept on me. I've been dimly aware that there are video gaming leagues and
some colleges even offer Fortnite scholarships. But the true scope of what
esports have currently become had escaped me, until now. Esports have far
surpassed the realm of the hobby player and moved into the territory of
serious financial viability.

*"To put it in perspective, according to Allied eSports, which is among the
brand leaders, as an industry video gaming is already bigger than music and
movies combined, with eSports, as predicted by Forbes, already on the path
to hit over $300 billion by 2025."--*Dawn.com
<https://www.dawn.com/news/1590486>

   -
   - How esports can save colleges
   <https://techcrunch.com/2020/11/16/how-esports-can-save-colleges/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29>
   [Tech Crunch] "Outside forces have eroded a once-near-hegemonic source of
   collegiate pride, cultural power, recruitment, alumni engagement and, in
   some cases, revenue."
   - All eyes on esports: staying ahead of the legal hurdles
   <https://www.gamesindustry.biz/articles/2020-11-16-all-eyes-on-esports-staying-ahead-of-the-legal-hurdles>
   [GamesIndustry.biz] "Increased investment and an influx of household names
   and brands leads to greater media attention and increased scrutiny from
   rights holders and regulators. This puts greater pressure on investors
   entering the esports industry to ensure their plans and ideas aren't
   hampered by applicable law and regulation. "
   - Esports Content Now On NBC(LX)
   <https://www.forbes.com/sites/mikevorhaus/2020/11/16/esports-content-now-on-nbclx/?sh=15fc4e284b5d>
   [Forbes] "One of the hot content areas in the digital world today is
   streaming content and especially streaming of Esports competitions. NBCLX
   new esports content will include content about the big games in the Esports
   world today - such as Fortnite, Call of Duty, Apex Legends, etc. Some of
   the content will be mini-challenges and competitions. There will also be
   interviews with players and streamers, as well as some holiday season
   themed content. "
   - Esports leagues growing on HBCU campuses
   <https://theundefeated.com/features/esports-leagues-growing-on-hbcu-campuses/>
   [The Undefeated] "HBCUs confront an urgent dilemma, exacerbated by the
   uncontrolled pandemic — dwindling enrollment, leading to economically
   insecure institutions. Though there is no single path forward academically
   or financially for the more than 100 HBCUs, they seek a redemption
   narrative. Some of these schools are reaching for a promising tool for
   their salvation — video games and esports."

*From the Ohio Web Library <http://ohioweblibrary.org>:*

   - Esports Practice: A Lucrative Micro-Niche
   <https://search-ebscohost-com.proxy.oplin.org/login.aspx?direct=true&db=aph&AN=140298703&site=ehost-live>
   (McKenna, P. J. (2019). Esports Practice: A Lucrative Micro-Niche. *Of
   Counsel*, *38*(12), 10–12.)
   - Embrace Esports in the Library
   <http://search.ebscohost.com.proxy.oplin.org/login.aspx?direct=true&db=lfh&AN=141024618>
   (CESARI, L. (2020). Embrace Esports in the Library. *School Library
   Journal*, *66*(1), 14.)
   - Miami Univ. Library Hosts Esports Arena
   <http://search.ebscohost.com.proxy.oplin.org/login.aspx?direct=true&db=lfh&AN=127957092>
   (Enis, M. (2018). Miami Univ. Library Hosts Esports Arena. *Library
   Journal*, *143*(2), 22–23.)

------------------------------
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