[OPLIN 4cast] OPLIN 4Cast #677: Reality is turning digital as the pandemic wears on
OPLIN OPLIN
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Wed Jul 15 10:41:22 EDT 2020
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OPLIN 4Cast #677: Reality is turning digital as the pandemic wears on
July 15th, 2020
[image: Woman looking through VR goggles] A couple of years ago, I bought
myself an Oculus Rift VR rig for a milestone birthday. I was a fairly early
adopter of virtual reality for home use, but I've never regretted the
purchase. Yes, it's still got a cord (the newer Oculus Quest does not) and
needs a graphics card with near-superpowers to run well, but it still gets
regular use as I keep up my Beat Saber <https://beatsaber.com/> addiction.
Everyone who's tried it has been amazed, but has adapted quickly to the
virtual environments.
However, even until recently, VR has widely been considered a niche purely
for a specific type of gamer. In light of the COVID-19 pandemic, the
technology is seeing more advancements and further adoption in other areas,
outside of gaming. Oh, and AR (augmented reality, like Pokemon Go), has
been getting a big boost, also.
-
- Virtual reality is booming in the workplace amid the pandemic. Here’s
why
<https://www.cnbc.com/2020/07/04/virtual-reality-usage-booms-in-the-workplace-amid-the-pandemic.html>[NBC]
"Companies like Spacial, which creates something like a virtual reality
version of Zoom, has seen a 1,000% increase in usage since March, according
to head of business Jacob Loewenstein. IrisVR, which specializes in
immersive software for architecture and planning, can hardly keep up with
demand for new subscribers, said CEO Shane Scranton. Meanwhile Accenture, a
multinational professional services company, is using VR exercises for new
recruitment techniques."
- Virtual try-ons are replacing fitting rooms during the coronavirus
pandemic
<https://www.seattletimes.com/business/virtual-try-ons-are-replacing-fitting-rooms-during-the-pandemic/>
[Seattle Times] "Etsy, the online marketplace, has a new augmented reality
feature on its app that shows customers how paintings, photographs and
other decor would look on their walls. And Zeekit, which supplies augmented
reality technology to brands such as Adidas and Tommy Hilfiger, is
preparing to launch the world’s largest virtual fitting room, with hundreds
of thousands of pants, tops and coats that shoppers can drag onto photos of
themselves."
- Using virtual reality to keep students engaged amid a pandemic
<https://www.turnto23.com/news/coronavirus/using-virtual-reality-to-keep-students-engaged-amid-a-pandemic>[ABC
News] "'Virtual reality really helps out not only students with learning
disabilities but students with social-emotional problems or language
barriers, who have never been outside the bubble,' he said."
- Could the VR headset be the next Pelaton?
<https://techcrunch.com/2020/07/09/fitxr-wants-to-turn-the-vr-headset-into-the-next-peloton/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29>[TechCrunch]
"FitXR’s <https://crunchbase.com/organization/fitar> game BoxVR, has
become one of the better-known purpose-built exercise apps available for VR
devices. The boxing title adopts a Guitar Hero-esque interface influenced
by Beat Saber but focuses on more physically demanding movements like quick
uppercuts and jabs. "
*From the Ohio Web Library <http://ohioweblibrary.org>:*
- How Virtual Reality Might Help Fight Recurring NIGHTMARES
<https://proxy.oplin.org:2111/login.aspx?direct=true&db=pwh&AN=140385219&site=ehost-live>
(MCALPINE, K. J. (2019). How Virtual Reality Might Help Fight Recurring
NIGHTMARES. *USA Today Magazine*, *148*(2894), 50.)
- Augmented and Virtual Reality HMD Markets, 2018-2026: Impact of the
Coronavirus Pandemic - ResearchAndMarkets.com
<https://proxy.oplin.org:2111/login.aspx?direct=true&db=bwh&AN=bizwire.bw76096267&site=ehost-live>
(Research and Markets. (5 C.E., August 2020). Augmented and Virtual Reality
HMD Markets, 2018-2026: Impact of the Coronavirus Pandemic -
ResearchAndMarkets.com. *Business Wire (English)*.)
- Viewing virtual reality of icy landscapes may relieve pain
<https://proxy.oplin.org:2111/login.aspx?direct=true&db=prh&AN=141198654&site=ehost-live>
(Schmidt, S. (2020). Viewing virtual reality of icy landscapes may relieve
pain. *Science News for Students*, N.PAG.)
------------------------------
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